Ancient Ruins - Uncharted 4 FanArt

Uncharted 4 inspired scene keeping in mind modularity, procedural assets creation and lighting & color grading configuration under UE4.27.
Main goal was to build a scene with reusable assets and textures, same for the tree under SpeedTree.
I created multiple plants based on reference through sculpting and modeling and used SD for the texture creation. I also used megascans assets and textures to furnish even more details.