Personal project I did about what is to me the best game I've ever played !
My workflow was :
-Maya for the low and high poly modeling
-Substance Painter and Photoshop for the texturing
-Substance Designer for procedural textures (floors & wall),
to reduce texture size
and create interactive texture inside Unreal Engine 4.
-Unreal Engine 4 for the realtime rendering
I actually started this project before BG&E 2 was announced on june the 13th! This was so unexpected! I really want to thanks Ubisoft for BG&E and even more for trusting Michel Ancel and all of us fans. Thanks a lot to Michel Ancel, Christophe Héral and all the people that worked on the first one and to the ones that are working on the new! After so many years!
Merci à mon frère!